![]() “You hope people still feel that you respect what they fell in love with,” Mervik said. ![]() That’s no longer the case, but Tarsier Studios hopes to show the world that “Little Nightmares 2” is ready to spook gamers all over again. “Little Nightmares” was a relative surprise when it was released. You felt like a player and you felt like you were being asked to think about the story as well because it wasn’t just spoon fed to you. “You can’t risk people not knowing what to do. “There’s such a fear of people not seeing all the content that they paid for, so you have to tell them everything,” Mervik said. With the sequel about to hit stores, Mervik said they are excited to see people soak in more of the “Little Nightmares” world while overcoming a game that refuses to hold gamers hands. You don’t even get to talk or understand what people are saying. “You can’t help but feel alone,” Mervik said. You are a kid in a world that hates you very much and you’re just doing your best.”Īnd everything in the world is crafted to give players a sense of dread and helplessness. “What we’ve tried to do is not lose sight of what mattered to us for the first game,” Mervik said. But don’t expect that to turn Little Nightmares into an action platformer. “Little Nightmares 2” will introduce new locations and new game mechanics, including combat. There’s an interesting chemistry you get just by shifting focus onto this new character.” ![]() Her life is completely out of your hands. The cool dynamic now is you don’t get to control her destiny like you did in the first game. “This is the tale of Mono, but it’s also how his tale intertwines with Six. “You can’t ignore that people are invested in this character,” Mervik said. That meant that for the sequel, they had to find a way to both honor fans’ feelings toward Six while still pushing the story in the direction they wanted. “What we weren’t really prepared for was how iconic Six was going to be and how loved she was going to be with fans.” “Little Nightmares was always about the world and the kids that are taken there and the things they have to survive,” Mervik said. The first game centered around the character of Six, while its sequel introduces a new character named Mono. The things you do to occupy yourself, how you run away and hide from the world.” This game is about escapism in its many different guises. “There was literal hunger, but also the ideas of greed, consumption and success as well. “Hunger was a core theme of the first game,” senior narrative designer Dave Mervik said. Now, Tarsier Studios hopes to take gamers into a new nightmare in “Little Nightmares 2,” which will be released on Feb. It’s been more than three years since gamers were introduced to the world of “Little Nightmares.” The horror platformer became a critical and commercial hit, selling more than two million copies since its release in 2017. Little Nightmares 2 will be released on Feb.
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